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Thread Statistics | Show CCP posts - 12 post(s) |

Harvey James
Prospero's Sight
3
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Posted - 2012.06.18 16:49:00 -
[1] - Quote
well for the tormentor there are two options that amarr frigs wont have after changes, which is a laser sniper or drone boat as it already has drones bring it in line with the new navitas stats. |

Harvey James
Prospero's Sight
3
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Posted - 2012.06.18 18:28:00 -
[2] - Quote
perhaps the tormentor could get a +10% hitpoint bonus and drone bonus making it a heavy drone boat since amarr and sniping don't go, that and coercer can do it better. and no point in comparing it to the ewar frig as all those frigs has/should have range or drone dmg bonus |

Harvey James
Prospero's Sight
3
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Posted - 2012.06.18 21:35:00 -
[3] - Quote
well dmg bonus combined with tracking bonus if turrets will help them kill drones thus keeping the point on longer thus helping its role. so add tracking bonus to the amarr and gallente one. also mwd bonus is for t2 ships like AF's and hopefully will be added to all EAF's hyena has a limited one atm, and to HACS . |

Harvey James
Prospero's Sight
3
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Posted - 2012.06.19 16:52:00 -
[4] - Quote
hey i just noticed that the condor's speed is getting nerfed by 4m/s why? and the slasher is now quicker than the crow and raptor the caldari interceptors |

Harvey James
Prospero's Sight
3
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Posted - 2012.06.22 13:33:00 -
[5] - Quote
you guys seem to be talking about frig fights only 1v1 with high skills and experienced pilots and t2 fits... when you have such skills you fly AF's or bc's. These attack frigs are designed more for noobs tackle so say in a merc corp you put noobs in cheap t1 fitted t1 frigs as befits there sp's and experience so atm normally a merlin or incursus..combat frigs for quick lock and tackle after that there range dps and tank are of little consequence if they get targeted by a fleet of drones or an AF /dessie they will die fast. point being the lock speed and ability to point and tackle are more important after that its orbit under guns apply dps and live as long as you can then try to escape if you take a lot of punishment. these are perfect for that no need to use combat frigs to do the job anymore.. |

Harvey James
Prospero's Sight
3
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Posted - 2012.06.22 21:25:00 -
[6] - Quote
yes i never wrote that :P |

Harvey James
Prospero's Sight
3
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Posted - 2012.06.24 17:50:00 -
[7] - Quote
yes its same with Cerberus 220km with heavies why? give it a damage bonus something useful missiles do have better range then they ought too considering they do good damage as well maybe reduce range on all missiles as default and then the ships roles could decide if they should have good range bonus or more emphasis on damage like turret ships do. Also t2 missiles have ridiculous penalties rockets lack dmg to begin with then add either sig or speed penalty to the ship using them why?. |

Harvey James
Prospero's Sight
3
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Posted - 2012.06.25 11:19:00 -
[8] - Quote
Destroyers come to mind here :) |

Harvey James
Prospero's Sight
4
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Posted - 2012.06.27 16:22:00 -
[9] - Quote
they sound ok although rate of fire on light launchers would be better bonus and nerf range a little on light missiles and change the t2 penalties they nerf the small sig fast ships too much. |

Harvey James
Prospero's Sight
4
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Posted - 2012.06.28 15:57:00 -
[10] - Quote
here's a question why do missile cruisers like caracal get a bonus to light missiles? when that is supposed to be a frigate weapon system which uses too much cpu btw especially RML's. When you look at turret cruisers they get med turret bonus only not a small turret bonus aswell and on this topic heavy missiles are too far ranged and do too much damage at least the t2 dmg missile and T2 assaults make a drake the size of a battleship. |

Harvey James
Prospero's Sight
4
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Posted - 2012.06.29 12:08:00 -
[11] - Quote
nice link mechael i still think its strange that missiles have such an emphasis on killing frigs all the t2 missiles have a precision variant surely instead of wasting dps on a frig you should kill something your own size the t2 ammo should have the same emphasis as turrets have dmg or range mean you wouldnt see a brutix trying to kill frigs. Destroyers come to mind that's their purpose is to kill frigs and they will soon have missile variants. |

Harvey James
Prospero's Sight
4
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Posted - 2012.06.29 15:54:00 -
[12] - Quote
mm.. makes you wonder about drones then maybe they should be bonused in same fashion so lights for frigs meds for cruisers although they might need a bigger bonus or maybe the drones themselves should do more damage and heavies/sentries for battleships. And the t2 drones should get t2 resists as all t2 ships should even though some don't atm.and maybe extra ehp in general for drones. |

Harvey James
Prospero's Sight
5
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Posted - 2012.07.02 11:37:00 -
[13] - Quote
i hope he removes logi from t1 hulls and gets a move on in general drakes need nerfing now :) and i still dont get why he didny change the skills for destroyer and bc what does rebalancing them have to do with waiting to do them. |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.17 17:22:00 -
[14] - Quote
mm.. just tried fitting the slasher,Atron and condor with shields.. slasher i could fit with all extender rigs by dropping guns and meta med sh extender. Atron and condor though was a different story granted atron may be designed more for armour although that usually uses even more pg for a 400mm plate ended up putting a pg and cpu rig on and electrons. condor required 2 pg rigs as rocket launcher don't scale pg down at all , bottom line these are hard to fit especially considering for weaker skills i.e. noobs who would fly these early on i imagine they would need a 3rd rig for pg dropping more tank i cant think of any other ship requiring all rigs for pg or cpu boosting just to fit meta tank and least taxing guns. i think condor and atron need more pg. And atron maybe more cpu too maybe could have used meta scrambler to avoid using cpu rig but shouldn't really need to i think. |

Harvey James
Prospero's Sight
7
|
Posted - 2012.07.18 15:22:00 -
[15] - Quote
And how about an ETA on missile changes? any intention to change the ridiculous penalties on t2 missiles as if shield ships don't have a big enough sig the dps missiles make them even bigger a drake ends up being a battleship although i think all tier1and 2 bc's have too big a sig rad too begin with. |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.18 17:18:00 -
[16] - Quote
Yabba Addict wrote:Connall Tara wrote:I assume these fits were attempted with MAPCs? The only way of getting missiles, med ext and mwd is with a ACR, AWU V and MAPC or ACR, AWU IV and a meta 3 MPAC costing nearly 10 mil. So yeah, it can be done but only with crazy skills or silly money (for a t1 frig).
i didnt use micro auxilary power cores they nerf the fit |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.24 12:41:00 -
[17] - Quote
so what class is ccp tallest working on? |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.24 13:16:00 -
[18] - Quote
and then cruisers? :) |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.24 15:27:00 -
[19] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=135064&p=3 How about drones/mods they need some work i think this forum thread explains most issues? |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.29 17:46:00 -
[20] - Quote
Kethry Avenger wrote:To CCP Yitterbium, CCP Tallest, and CCP Fozzie,
A couple questions and a request.
What are the broad design goals, choices for each of the races combat ships, what are they supposed to be good at?
To me it seems, that Amarr is supposed to be good at lasers, passive armor tanking, and capacitor. With secondary weapons being drones and missiles, though it looks like your giving most races drones and missile ships eventually.
Minmatar, projectiles, missiles, speed, and active shield tanking. Though by far the most versatile race.
Gallente, Blasters, drones, active armor tanking, agility(?).
Caldari, Railguns, Missiles, passive shield tanking.
These of course don't list the EWAR of each race which is much more obvious.
My other question/request is, can we please get rid of the need for Amarr to have a bonus to using lasers? I'm not particularly picky about how it happens. I just think the a race I see as being the capacitor race, seems a little silly to have to have a bonus to cap to have your ship not cap out on its own. And on some ships before you even start talking about active tanking or using energy neutralizers. Shouldn't my ships be more cap stable than the rusty ships that have to fit solar panels not to cap out? Because at the moment and even after some, not all, of the changes they are not.
Does it seem unreasonable to want to be able to use my guns, some required ewar ((scram point or web), and a propulsion mod without capping out? I have very good cap skills but even EFTing some Amarr ships or going on the test server, I can't even do the basics for combat without running out of Capacitor.
Also you may want to consider the unpopularity of Amarr ships in the last Alliance Tourney as evidence that Amarr ships as a whole have gotten to the point where they need some love. I think part of the Tourney is the mid slot problem Amarr have. (as long as they have 2 mids I'm ok with it) But I think the other bigger problem is the capacitor issue and the lack of a useful second bonus on a lot of their ships.
So please as your going through these changes give Amarr capacitor some love!
Thanks for your time and attention.
I keep hearing this amarr issue fact is you have so much more optimal range thean the other races to give you a damage or tracking or another other bonus to improve effective dps it would end up OP the Retribution alone with scorch can do 15km optimal still doing 150 dps ish yes it may seem a wasted bonus but think of it as a balancing bonus and in terms of railguns i hope not they suck even the buff did little to make them better blaster brawlers taking advantage of the sh resist bonus IS the way forward the merlin proves this i personally look forward to the ferox buff 800 dps with the current drake tank would be awesome i currently use them as a tackle alternative to my shield brutix which i hope doesnt have the armour rep bonus its pretty useless unless they buff it to tank 3 bcs or so otherwise any other bonus would be an improvement |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.29 18:34:00 -
[21] - Quote
it does rather but that tactic is also hard to counter when you consider besides missile caldari boats blasters wont hit you at that range and minnie will be well into falloff bottom line each race has a style that works for them this is balancing and creates diversity if amarr were as quick as gal or minmatar how would they be able to close range to make it a contest? after all you have more tank to begin with. |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.29 20:27:00 -
[22] - Quote
rockets do pitiful damage atm you can get more dps/range out of scorch especially when you factor in explosion velocity 10% is conservative really and light missiles are lacklustre for sure but this is the prob with different missile systems for same sized ships were as turrets are more compressed and simpler to balance |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.29 20:48:00 -
[23] - Quote
Takeshi Yamato wrote:Harvey James wrote:rockets do pitiful damage atm you can get more dps/range out of scorch especially when you factor in explosion velocity 10% is conservative really and light missiles are lacklustre for sure but this is the prob with different missile systems for same sized ships were as turrets are more compressed and simpler to balance You have no idea what you're talking about.
dude i have and had have rocket frigs got plenty of killmails using a hawk trust me the dps doesnt compare to an enyo or much else for that matter when you're talking about effective dps not just paper dps |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.30 14:18:00 -
[24] - Quote
Sang-in Tiers wrote:Takeshi Yamato wrote:
250mm Railgun II with Antimatter 30 dps (38 with 5% dmg/level bonus) 18 km optimal (27k with 10% optimal/level bonus) 15 km falloff 0.03019 rad/sec tracking -1.1 cap/sec 42 CPU 208 PG 138 volley damage (173 with 5% dmg/level bonus)
Heavy Beam Laser II with Multifrequency 32 dps 15 km optimal 10 km falloff 0.04125 rad/sec tracking - 3.8 cap/sec (-1.9 with -10% cap usage per level) 37 CPU 275 PG 137 volley damage
So bold text is where Rails are marginally better?  And here I was thinking at least beam lasers were okay of the two.
seems beams have better tracking that's unusual and slightly better dps
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Harvey James
Prospero's Sight
7
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Posted - 2012.07.31 17:29:00 -
[25] - Quote
Duchess Starbuckington wrote:Quote:rockets do pitiful damage atm you can get more dps/range out of scorch especially when you factor in explosion velocity 10% is conservative really and light missiles are lacklustre for sure but this is the prob with different missile systems for same sized ships were as turrets are more compressed and simpler to balance Posting to confirm this guy is laughably stupid. (And probably needs to train his skill past 2 sometime) To put this in nice simple words for you: yes, rockets do less on-paper DPS than an Enyo's blasters. However they do their full DPS, all the time with 100% reliability if you have the most basic idea of how to fit and fly a rocket using ship - which you apparently don't. STFU.
wow you're a bit of a bell end grow up (anger management comes to mind) and they only do full dps IF the target is equal or slower than the rocket is |

Harvey James
Prospero's Sight
7
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Posted - 2012.07.31 19:42:00 -
[26] - Quote
Duchess Starbuckington wrote:Harvey James wrote:wow you're a bit of a bell end grow up (anger management comes to mind) and they only do full dps IF the target is equal or slower than the rocket explosion velocity is  You really do not have a clue do you? Hint: you can get full DPS on almost any frigate that's webbed and scrammed. They don't need to be going 225M/S, in fact they can be going about 600+ and you still do 100% damage because rocket explosion radius is so tiny that you need to be going very fast for damage reductions to start kicking in. Hell against the slower frigates you can even use rage rockets effectively. So again, try training your skills past 2 sometime and then come back here before you start running your mouth about things you obviously do not understand. Edit: on further experimentation, a Dramiel going 926m/s (single webbed) only gets a 20DPS reduction on the charts I'm using. I can provide DPS graphs if requested.
well you just proved my point :) and inty speed of 4km/s plus wipes off 100 dps ish |

Harvey James
Prospero's Sight
7
|
Posted - 2012.07.31 20:47:00 -
[27] - Quote
Takeshi Yamato wrote:Harvey James wrote:well you just proved my point :) and inty speed of 4km/s plus wipes off 100 dps ish Rocket ships fight in web range. Their damage to an inty going 4 km/sec is irrelevant. The example shows that you don't have the slightest idea how rocket ships are actually used in combat.
i was accentuating my point about rockets not doing 100% dmg all the time and that other factors mainly speed could drastically alter the dmg i know how rocket ships fight ive used them before myself in pvp successfully so less of the inaccurate insults pls |

Harvey James
Prospero's Sight
7
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Posted - 2012.08.01 22:56:00 -
[28] - Quote
Duchess Starbuckington wrote:Quote:well you just proved my point :) and inty speed of 4km/s plus wipes off 100 dps ish Every time you post it just confirms your ignorance. An inty going 4km/s would not be hit by rockets (or much else, actually) at all. An inty in web range on the other hand (you know, that area rocket ships actually fight in?*) is not going 4km/s and will melt very quickly. *Just giving a free tip to someone who obviously doesn't know how to fly a rocket frigate.
wow you people clearly don't scroll up and read between the lines or even the previous posts properly... seems kind of deliberate though ignoring other posts that would make your comment seem a bit ridiculous mm.. wonder why?.. |

Harvey James
Prospero's Sight
7
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Posted - 2012.08.02 10:26:00 -
[29] - Quote
Connall Tara wrote:In this case its just the condor recieving a 10% kinetic missile damage bonus. I suspect we'll see a simmilar layout with the kestrel however the fact that the kessie has not only a 4th launcher but will probably recieve a 4/3/3 layout to make use of them (i can but hope) will go a long way to differentiating between it and the condor.
What I'm now interested to look into is the Bantam which if memory serves was listed to be a more rail intensive combat vessel to counterpart the merlin. perhaps a return of the merlin's old range and resist bonus combined with 3 railguns?
it wont have the resist bonus on a sniper as there going to remove it from drake i wonder if sacrilege will have its arm resis bonus removed too mm.... |

Harvey James
Prospero's Sight
7
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Posted - 2012.08.02 11:18:00 -
[30] - Quote
well actually at optimal dmg drake and sacrilege are both HAMS fit firing from 16km only difference is that drakes bonuses apply to heavies not just HAMS like the sacrilege has |

Harvey James
Prospero's Sight
7
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Posted - 2012.08.07 14:13:00 -
[31] - Quote
so when are you linking the destroyers thread im intrigued how your going to rebalance current ones and the new ones? and is CCP Tallest moving on to cruisers next? |
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